As technology has advanced, the role of the spectator has become that of the user. We have entered into an age where we no longer sit and absorb media/art exclusively but instead interact and "use" media. Baudry breaks down the role of media, projection, and the spectator's relation to both. He goes on to discuss the effects of concealing the technical base, editing together "slices of reality", and the problems posed by "the relation and restoration of continuity to discontinuous elements." (290) Yet, digital media has changed much of his argument (the images in digital film are continuous and don't subscribe to "frames per second", not to mention that the spectator now uses, and contributes to media.
Baudry also talks about how film can be seen as "instants of time or slices from 'reality' (but always a reality already worked upon, elaborated, selected)", how do video games which are interactive "second worlds" operate within Baudry's framework? Reality television?