It's hard not to be excited by the
world presented in Snow Crash – although perhaps that requires a
bit more clarification.
It's hard not to be excited by the
Metaverse, a digital world
(literally) presented via the wonder that is the Internet. Now,
although the Metaverse is something of a unique take on the concept
of a virtual world/life-simulator (at least until one remembers
Second Life, which,
while not extant when Snow Crash
was written, has the distinct advantage of existing now even as the
Metaverse does not), the notion of a digital world that human beings
can interact with, virtually, is not unique.
From Neuromancer to
Ghost in the Shell to
the .hack// games,
there is a very large body of work dedicated to exploring this
concept.
Nevertheless,
the way that Snow Crash
goes about doing it is memorable because of the equal emphasis placed
on the real world.
Granted, a number of other works like this consider real-world
consequences as well (the conceit of the .hack// series
of games/books/tv shows is a virtual MMORPG in which the main
characters are trapped; the new anime Sword Art Online
discusses a world in which
characters are trapped in a different
MMORPG, but their death in-game would result in their death
out-of-game, too).
But
Snow Crash gives
character to its
world; the Metaverse is unlike anything you've ever seen, but so are
the burbclaves and the CosaNostra Pizza, Inc., which couldn't even be
called a “front” for the American mob. It is interesting to note
the parallels between these two worlds. Both focus on real estate
(prime real estate in the Metaverse means being an early adopter and
getting in at the ground floor; in the real world, every suburb is
its own sovereign state), and both emphasize a certain libertarian
ethic: although the corporatization of America has been taken to an
absurd extreme, inside the Metaverse money can still be used to
establish one's status as someone who takes the Metaverse seriously;
and if one is an extremely talented and skilled programmer, like
Hiro, one can use those talents
to increase one's status as well.
It is
an interesting divide; the poor and the idealistic Hiro in the real
world works as the lackey for Uncle Enzo, self-made man of influence,
head of the mafia, essentially the “king of the world”. But in
the Metaverse, he finds not an “escape” from that life; he
becomes a king himself, and others are insignificant before his sword
fighting skills, his intimate knowledge of the world and his own
programs which help him, for instance, dispose of troublesome body
parts left over from said sword fights.
As the
lines between reality and the Metaverse blur (as a piece of code
in-game has direct effects out-of-game) it asks us to think; what
makes the Metaverse any less real, just because one can turn it off?
Hiro's status symbols exist and have meaning to thousands when he is
in the Metaverse; this is not just an identity he puts on and off at
will, however. It is a fundamental part of who he is.
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